i'd like to see more RPG elements and side quests... things like The Darkness and Deus Ex mixed. things like taking parts off of one gun and putting them on another, differen kinds of ammo for different situations.... stats that imrpove as the game goes on... just things like thatoh and The Darkness has something like the one thing you mentioned... in a gun fight i accidentally hit a bystander with a bullet in the leg or lower torso... he sat on the ground in pain and slowly got up to limp away... but before he limped away, he decided to pull out a gun and pay me backso i impaled him with a large demon arm and ate his heartwhat do u want to see from next gen FPS's
Yeah. it would be so awesome to play something like a WWII game like that.Maybe storm into the beach head at normandy, and the get shot about 5 seconds in, where you end up falling on the ground, becoming paralyzed, so you spent the next several hours, prone on the ground not able to do anything. Then youhave to wait for medics to come pick you up. Then you can spend several more hours in a hospital bed.Also, since your character is a single soldier, and a war is a collective effort, theres no guarantee you'll actually win or lose any map. Thats entirely random and based onhow well your AI soldier dos.So it doesnt really matter how much or how little effort you put into it.That sounds so awesome. Realism just makes everything so much more fun.
It's not a First Person Shooter, but Gears of War uses the good reload/bad reload mechanic as a match decider. There are times when the player is shooting, then reloads, but fails to correctly time it and the gun jams, making any attacks unavailable until the gun is unjammed. On the flip side, if it's a ''perfect'' reload, the amount of bullets reloaded will be 5% stronger. 5% is a huge number once the bullets hit the mark.
Better AI. Playing Stalker, the current champ of AI IMO, really made me realize how much it can impact immersiveness and change an otherwise standard fire-fight into something heart-pounding. Having enemies smartly use flanking maneuvers and changing tactics based on squad size and weapon load-out is about as cool as it gets.
I want better AI, more inteligent not like in Airborne
thx 4 all the boring sarcasm XaosII
.. i e.g Time Splitters coz a ww2 game like that would suck, and ww2 is overused neway
I'd like to see a complete lack of jumping puzzles and crate stacking puzzles. I'd like it if we'd stop having the defeat your enemies with a crowbar, wrench, knife because you don't have a gun (or ammo) levels.
I'd like more immersion, the scripted fist fights in Condemned for example, where you could see your characters hands, you felt like you was in the envioment and not just a floating camera, a feeling like that, but all the time. More contact with the environment, like in Gears of War when you run into cover your character makes a solid collision with the wall, he does not just... bounce off, or float along.... That feeling would be good if FPS's could do that.Oh and Half-life 3 would be sweet.
[QUOTE=''RED_REDie'']it's just a thought but i'd love to see a shooter where u could look down and see a characters blooded up knees shivering, and to be able to see him/her recover and become a more stable runner, maby to be able to take a shot to the shoulderand your character spin and stagger. A takedown/throw button setting up a suprised enemy for a finisher. Unreliable wepons could jam and a quick reload could recover.The FPS genreshould be way more gritty and personal with all this new power but not in a poorly staged CoD way, so I can be drawn back into the world of TSwith something new[/QUOTE]I like your suggestions. Details similar to these were included in Namco's Breakdownand more FPS's would be better off if they included details like these.I like how in Project Snowblind and Urban Chaos how they introduced the use of a sheild, so that you could take fire as you walk toward an assailant and also use it as a weapon (by bringing it down on their heads). It was a fun tool and I am amazed more FPS' don't include it.
A T-Shirt Launcher Gun - that when fired at an enemy, makes them appear with a T-Shirt on.That would rock.
I just ask for longer games. 10 hours is the usual length and it's not enough. Far Cry and Half Life 2 are good examples of long and satisfying FPSs.Expansion Packs help but sometimes they're worse because another dev makes them and they come off as too pricey. All the other things like better AI, etc., are a given in this day and age, but a lot of the good FPSs are plagued by being short lived since they can be passed in one afternoon.
(NOTE: Not refering or downplaying anybodys post here)Screw A.I. that doesn't make a better game, just because the enemy is harder to defeat doesn't mean the game is more fun. Besides A.I. is more so up to the developer then raw power anyway (UT 2004).
Screw Immersion, yes it is important but isn't as important as the things I'd rather the devs focus on. Screw the Story, I brought a VideoGame not a Movie, Book, or TV Series DVD.
Screw the Physics, I could care less to see some barrel roll more realistically down the street, and this is rarely ever truly incorporate gameplay (Valve is the lone exception of this) Screw the Graphics, I concentrate on playing the game not looking at it.What do I want to see from next gen FPS's?Gameplay.I want to see new ideas and weapons introduced. I want to see entirely new forumlas (Portal for example) come up with the genre. I want the devs to work on the games to make the game more balanced and skillful. I want the devs to perfect level design and polish in the games. I want the devs to perfect their current core game mechanics while creating entirely new ones.THAT'S what I want in MY FPS's, feel free to disagree though.
I'd like to see enemies other than aliens, terrorists or Nazis. A change of setting would do alot of good, but appears the genre has been pushed to its limit, so its left to be seen whether it can rectify this.
[QUOTE=''southy787'']I'd like to see enemies other than aliens, terrorists or Nazis. A change of setting would do alot of good, but appears the genre has been pushed to its limit, so its left to be seen whether it can rectify this. [/QUOTE] this is so true, when i played CoD 3 i got bored past the 1st level with the nazies and their set animation squares to make everything so glichy and staged, every single level simply lasts a bit longer as you shoot the same faceless ppl. I want to see a wwII game to end all wwII games where you just one by one cap off atual nazi leaders in brutally gorey scenes, Himler, Hitler,Ernst R鰉e, just finish the war over the wwII genre
I'd like to see the gameplay become more fun. Let the devs just think of some ways to make the gameplay less about only aiming at the right spot and more about tactical choices and interaction with the environment. That's also the reason why halo games are so good. They were about weapon choice, finding cover, shooting throwing grenades and meeleein all at the same time. I'd like some devs to expand on this, and just make shooters more tactical. A blend of rainbow six and gears of war would be cool.
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